Game device.



No. 830,288. PATENTED SEPT. 4, 1906. G. A. BERBERIGH.

' GAMB DEVICE.

QN NE@ 9.

/NVEN T01? e@ www CHARLES A. BERBFRIOH, OF BROOKLYN, NEW YORK.

`GAME DEVICE.v

Specification of Letters Patent.

Patented Sept. 4, 1906.

Application led November 21, 1905. Serial No. 288,362.

1'0 @ZZ whom it may concern:

Be it known that l, CHARLES A. BERBER- ICH, a citizen of the United States, residing at Brooklyn, in the county of Kings and State of New York, have invented certain new and useful Improvements in Game Devices, of which the following is a speciiication, such as will enable those skilled in the art to which it appertains to make and use the same.

This invention relates to game devices, and

the object thereof is to provide an improved device or apparatus of this class by means of which a very attractive and interesting game may similar to that of checkers and chess.

The invention involves a gaine-board of novel design, together with a plurality of men, also of novel design and character, and the invention is fully disclosed in the following specification, of which the accompanying drawings form a part, in which the separate parts oi" my improved'game device or apparatus are designated by suitable reference characters in each of the views, and in which- Figure 1 is a plan view of a game-board made according to my invention; and Figs. 2 to 7, inclusive, are similar views of blocks which represent men by which the game is played, there being two separate sets of men, each or' which consist of a king, five generals, and twelve colonels, these designations being preferably employed, and there are therefore eighteen men in each set, or tliirty-six men in all.

The board a, as shown in Fig. l, has a main ftyive half-red and half-black circles l), four halfred and half-black hexagonal spaces c, and two half-red and half-black octagonal places d, and said spaces are arranged in horizontal and diagonal rows, there being nine horizontal rows and nine diagonal rows, and said main design is divided by a central longitudinal line cinto two similar halves or domains.

All the circles and hexagonal and-octagonal iigures which make up the main design are herein described as half-black and half-red; but any suitable colors may be employed, and said figures or spaces are preferably arranged on a white ground, and each half or' the board or of the main design thereon or, in other words, the domain of each player, contains twenty-three whole circles half-red and halfblack, nine hali-circles-four red and iive black on one side and four black and 'five red hexagonal design thereon containing be played the general style of which is half-circles in the first horizontal line, and the on the other side-and two hexagonal spaces and one octagonal space, and in practice the octagonal space and the two hexagonal spaces in each half of each domain of the` board are called cities, and it is not necessary that tlie spaces which represent cities be of different designs, and all of the said city-spaces in either half or domain of the board may be of the same shape or design, if desired.

. As hereinbe'fore stated, each player has eighteen menone king, five generals, and twelve colonels-and in practice the red men are played on that side of the board where there are three red half-circles and two black black men are placed on that side of the board where there are three black half-circles and two red half-circles in the iirst horizontal line, and for the purpose of this description the red colors are designated by the reference characters f and the black by the reference characters g, and in practice the lines of circles and circles and city-spaces running diagonally from left to right are called Lintrenchmentlines.

The players draw .by lot to determine which shall begin the game, and the player that wins is called leader and places his 'first man in any whole circle or in any cityspace on his side oi the board or in his domain. The other player may then place his rst man in any whole circle or in any cityspace on his side of the board or in his domain. The leader then plays his second man in any vacant whole circle or vacant cityspace in his domain, and his opponent plays in a similar manner, and so on, the players playing one man at a time alternately until all the men are stationed.

A colonel may move only one circle or one city-space at a time in any direction-ier- Ward, backward, or sidewise-except on an intrenchment-line, and on an intrenchmentline a red colonel cannot move over two contiguous black half-circles or a black halfcirclc and black half city-space; but a ied colonel can be moved over two contiguous red half-circles oi' a rcd half-circle and a red halt1 city-space. A black colonel cannot move over two contiguous red half-circles or a rcd half-circle and a red halicity-space but a black colonel can be moved over two contiguous black half-circles or a black halfciicle and a black half city-space. A general is moved only one circle or one space at TOO IIO

y or sidewise-on any line of circles or circles a timelin any'direction-forward, backward,

and city-spaces, including the intrenchmentlines, or over two contiguous red half-circles or a red half-circle and a red half city-space, or over two contiguous black circles, a black half-circle, anda black half city-space. A king may be moved only one circle or one city-space at a time in any direction-forward, backward, or sidewiseon any line ofT circles'or circles and city-spaces, including the intrenchment-line, over two contiguous red half-circles, or a .red half-.circle and red half city-space, or over two contiguous black half-circles orblack half-circle and black half city-space. p

The leader has, the irst move, and he` can move any one of his men pursuant to the herei'nbefore-given directions forward, backward, or sidewise intov a vacant contiguous circle or into a vacant contiguous city-space. Then his opponent has his first move, and he can move any one ohismen pursuant to the directions hereinbefore given forward, backward, or sidewise into a vacant contiguous circle'or into a vacant contiguous city-space, and soon, the players moving one man at a time alternately.

A colonel cannot capture any opposing man that is stationed on the same intrenchment-line thathe is stationed on or that he is moved onto; but he can capture any opposing man on any otherline of circles or city-spaces. A colonel captures in the direction in which he moves, pursuant to the directionshereinbefore given, by leaping over any opposing man that is placed contiguous and with a vacant'circle or a vacant space behind. Should several men be exposed by having a vacant circle or a vacant space behind them alternately, the capturing move must be continued untilall are taken. A general captures any opposing colonel that is contiguous and with a vacant circle or a vacant space behindv on any lineof circles or circles and city-spaces, including the intrenchmentlines but a general cannot capture his opposing generals or his opposing king when they are stationed on thesame intrenchment-linethat he is stationed on or that he is moved onto. A general captures in the direction in which he moves, pursuant to the directions hereinbefore given, by leaping over any opposing man that is placed contiguous and with a vacant circleor a vacant city-space behind, and if several men should be exposed by having a vacant circle or vacant cityspace'behindf them alternately the capturing move must be continued until all are taken. I

,ters Patent, is-

Aking captures any opposing colonel' or opi l i posing general that isr stationed contiguous and with` a vacant circle or a vacant cityspace on anyV line of circlesor circles and spaces, including the intrenchment-line; but

a king cannot capture his opposing king finade up of a i ployed in playing the game such as when the latter is stationed on the same intrenchment-line that he is stationed on or that he is moved onto. The king captures in the direction in which he moves, pursuant to thel directions hereinbefore given, by leaping over any opposing man that is placed contiguous and with a vacant circle and with a vacant city-space behind; but should several men b e exposed by having a vacant circle or a vacant city-space behind them alternately the capturing move must be continued until all are taken. It will therefore be seen that each rank of men may jump all of similar ranks not on intrenchment-lines `and all subordinate ranks on intrenchment- The object of each player is to capture as many of his opponent's men as possible and at the same time capture and occupy the three cities or city-spaces, said cities being designated in the accompanying drawings by `the octagonal and hexagonal spaces and being three in number in veach domain. The player that iirst captures and occupies the three cities or city-spaces in his opposing domain wins the game. If neither of the players can capture and occupy the three cities in his opposing domain and the game is played until there are but two men on one side and one man on the other side and when neither of the players can forc av capturev in sixty moves, then the one man must surrender and the two men conquer. When the game is played until only two men remain on each side and when neither of the players can force a capture in sixty moves, then the game must be declared a draw. When the game is played until there is but one man on each side and when neither ofthe players can force a capture in three moves, the game is declared a draw.

Although I have described at considerable detail one method of playing the game, it will be apparent that my invention is not limited l thereto, and various other methods of playgame may be employed,

described the men em- 7 it will be apparent ing and counting the and although I have generals, and colonels that these designations are also immaterial and others may be employed. It will also be apparent that whileI have described the separate circles or spaces in the board design :as being black and red and have also described the men employed as being black and f red other colors or means of designation may L be adopted.

Having fully described my invention, what claim as new, and desire to secure by Let- 1. A game-board provided with a design plurality of longitudinally and diagonally arranged rows of iigures divided longitudinally into halves of different colors,

substantially as shown and described.

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2. A game-board provided with a design made up of a plurality of longitudinally and diagonally arranged rows of figures divided longitudinally into halves of different colors, the longitudinally-arranged rows of figures or spaces being of an unequal number, substantially as shown and described.

3. A game-board provided with a design made up of a plurality of longitudinally and diagonally arranged rows of iigures divided longitudinally into halves of different colors, the longitudinally-arranged rows of figures or spaces being of an unequal number, and the diagonally-arranged rows of figures or spaces being also of an unequal number, substan tially as described.

4. A gaine-board provided with a design made up of a plurality of longitudinally and diagonally arranged rows of figures divided longitudinally into halves of different colors, the longitudinally-arranged rows of figures or spaces being of an unequal number, and the diagonally-arranged rows of figures or spaces being also of an unequal number, and the outer longitudinal rows and outer diagonal rows of the design containing five figures or spaces, substantially as shown and described.

5. In a game device of the class described, a board provided witha plurality of particolored spaces arranged in rows, the similarly-colored members of said spaces being contiguous in one direction only, substantially as shown and described.

6. In a game device of the class described, a board provided with a plurality of particelored spaces arranged in rows, the similarlycolored members of said spaces being contignous in one direction only, and a plurality of graded blocks or men adapted to be placed upon and moved along said rows of spaces, substantially as shown and described.

7. In a game apparatus, a board provided with a design comprising a plurality of longitudinally and diagonally arranged rows of figures, the figures in the longitudinally-arranged rows being divided centrally and longitudinally, the separate parts thereof being differently colored, each side or part of the design being also provided with a plurality of distinctive spaces, substantially as shown and described.

8. In a game apparatus, a board provided with a design comprising a plurality of longitudinally and diagonally arranged rows of figures, the figures in the longitudinally-arranged rows being divided centrally and longitudinally, and the separate parts thereof being differently colored, each side or part of the design being also provided with a plurality of distinctive spaces, and playing-blocks or men divided into separate sets of eighteen each and each set of blocks being divided into three separate grades, substantially as shown and described.

9. In a game apparatus, a board provided with a design comprising a plurality of longitudinally and diagonally arranged rows of figures, the figures in the longitudinally-arranged rows being divided centrally and longitudinally, and the separate parts thereof being differently colored, each side or part of the desi-gn being also provided with a plurality of distinctive spaces, and playing-blocks or men divided into separate sets of eighteen each and each set of blocks being divided into three separate grades, one of said grades containing one block or man, another five, and another twelve, substantially as shown and described.

In testimony that I claim the foregoing as my invention I have signed my name, in presence of the subscribing witnesses, this 20th day of November', 1905.

CHARLES A. BERBERICH.

Vitnesses:

F. A. STEWART, C. E. MULREANY. 

